Product launch · Explained

Black Forest Labs unveils FLUX 3, a single model for image, video, audio, and robotics

The video line opens today behind an application review, images are weeks out, and open weights come last. The human-preference numbers are preliminary, from the company itself. No pricing yet.
The one-minute version
  • Black Forest Labs released FLUX 3. One model generates video up to 20 seconds long with picture and sound produced together — and the same model drives robots on an Audi production line. The company says both rest on the same foundation.
  • The core bet: images, video, sound, and motion are all facets of one reality, and each one throws away part of it. Learn them separately and you get a good model of a single facet. Learn them together and they constrain each other, forcing the model toward the shared reality underneath. Over 95% of training compute goes to video; audio accounts for less than 0.5% of tokens in a 720p clip with sound.
  • The method underneath is called Self-Flow: add different amounts of noise to different parts of the same data, manufacturing a "teacher" that sees clearly and a "student" that sees a blur, so the model teaches itself. No bolted-on understanding model like DINOv2 — that approach stops working outside images.
  • Only video is touchable today, and only with approval. In human preference tests it ties Gemini Omni Flash at 52% — a model you can call right now for $0.10 a second. Pricing, image benchmarks, and the open-weights license: none announced.
The capability list, preference numbers, and release schedule here come from Black Forest Labs' own launch post and two accompanying technical write-ups. The preference chart is labeled a preliminary evaluation of an early candidate — not the model now shipping, and not independently reproduced. Pricing, evaluation methodology, sample size, and image benchmarks are all unpublished.
1The launch

One model that makes video with sound and runs robots on an Audi line

The FLUX family, built by the German company Black Forest Labs, has spent two years as the thing a lot of people generate images with. Adobe Photoshop's generative features and Picsart's AI tools both run on it in part. On July 23 the company shipped FLUX 3, and the same model now generates video up to 20 seconds long with picture and sound produced in a single pass.

Another version of that same model is currently mounted on robots on an Audi production line, handling seals and cable harnesses — deformable parts that decades of conventional automation never managed to pick up.

The company is based in Freiburg, Germany, and its founding team includes the people behind VQGAN, latent diffusion, and Stable Diffusion. This is their first public video generation model.

The official FLUX 3 demo reel. Picture and sound came out of the same generation pass.Source: Black Forest Labs launch post

The launch splits into four product lines, but only one is actually reachable today. The three cards below sort them by whether you can get your hands on them:

Now
Video
Early access is open to anyone who applies, subject to BFL approval. Available via API and private weights.
Weeks out
Images
BFL claims clear gains on complex prompts and text rendering, but published no benchmarks. Early access hasn't opened.
Partners only
Action / robotics
Research and commercial partnerships, starting with Swiss firm mimic robotics. No public sign-up.
2The premise

Images, video, sound, and motion as four faces of the same thing

Understanding why FLUX 3 looks the way it does means starting with its premise, which has nothing to do with technical detail. It's a claim about the world: no single modality describes reality completely.

An image captures spatial structure at one instant — what is where, next to what. Video hands time back, so you can see how things move, how heavy they are, what happens when something hits them. Sound reveals the causal link between a mechanical event and the noise it makes, a relationship invisible in pixels. Language connects all of that perception to goals, abstractions, and instructions.

Each is one projection of the same reality, captured by a different sensor, and each capture loses something. Learn only one and you get a good model of that projection. Learn all four and their mutual constraints tell you more: the sound has to match the impact, the motion has to obey mass, each moment has to follow from the last. Pile on enough constraints and the model can no longer get by on surface appearance. It has to infer whatever underlying thing satisfies all of them at once.

Reality how the world works Images space at a single instant Lost: time Video motion, weight Lost: sound Action what happens if you reach in Lost: everything off-frame Sound impact and its noise Lost: space
Four sensors, four partial records of one reality, each missing something. Trained together they constrain each other: sound has to match the impact, motion has to obey mass, each moment has to follow from the last. (Diagram by this site.)

You cannot fool reality. A model trained only on images can only ever generate images. But the world isn't made of still frames — it moves, it makes noise, it changes, it responds.

Robin Rombach, co-founder and CEO of Black Forest Labs, in a written statement to VentureBeat ahead of the launch
Diagram of FLUX 3 as one model with several capabilities
One backbone model branching out into images, video, audio, and action prediction.Source: Black Forest Labs
3The compute bill

Video eats 95% of training compute, and sound comes along for the ride

Any company can say what's written above. Where it gets specific is the compute bill.

FLUX 3 was jointly trained on images, video, and audio from the start, and the most resource-hungry piece by far is video prediction, at more than 95% of total training compute. The reason is simple enough: to generate video that looks right, the model has no choice but to learn contact, motion, weight, and causality. Get any one of them wrong and a human spots the fake instantly. Learning to render the world accurately amounts to learning how the world works.

Video prediction 95%+
Rest
Training compute: nearly all of it goes into clearing the video bar

Sound turns out to be the cheapest piece of the set. It's low-dimensional and carries far less detail than video — in a 720p clip with audio, sound accounts for under 0.5% of tokens. Once the model has cleared the video bar, it picks up the causal link between video and audio on its own: speech matched to lip movement, sound effects matched to the physical event that produced them.

Action has the same shape. Robot state is a low-dimensional representation tightly bound to visual observation. Pixels, sound, and motion are all partial representations of one physical reality. Once the model has learned the physics behind video and audio, predicting action isn't starting over — it's one more view of the same thing.

95%+
of training compute goes to video prediction
<0.5%
share of tokens audio takes in a 720p clip with sound
3,500 steps
for video quality to recover after action prediction is added

They ran a training experiment to test the claim

If the framework holds, teaching FLUX 3 to predict action shouldn't carry a lasting cost. The model should go through a brief disrupted stretch while it works out the structure of action space and aligns its internal world representation to it, then return to where it was.

So they added action prediction to the curriculum during a large-scale training run and watched video generation quality. Human preference scores for text-to-video and image-to-video dropped by up to 10% at first. After 3,500 steps, video quality was back to its pre-action level — and by then the model could also predict action.

Curve showing video quality dipping then recovering after action prediction is added
Human preference for video generation dips, then climbs back, after action prediction enters training. Each curve is normalized to its own pre-action quality; higher is better.Source: the FLUX 3 × mimic companion write-up, not the main launch post

The model does have to wire action into its inputs and outputs, but doing so doesn't permanently consume capacity. It just needs to work out how the new modality relates to the world model it already has. Once it does, the loss in existing capability disappears.

4The method

Self-Flow: the model teaches itself instead of borrowing an understanding model

The training method under FLUX 3 is called Self-Flow, published by Black Forest Labs in March 2026 with MIT's Antonio Torralba among the authors. To see what it changes, you need to know where things were stuck.

The old fix: bolt on a model that already gets it

Generative models for images and video — diffusion models, flow models, that family — show a well-replicated pattern: the stronger the model's internal semantic representation, the faster it converges and the better it generates. The catch is that this representation doesn't emerge on its own. The training objective is denoising, walking a blob of noise step by step toward a clean picture, and each step only has to predict which way to move. Denoising barely requires knowing what's in the picture, so the model has no incentive to learn semantics.

The standard fix is to borrow from outside: bolt on a pretrained understanding model as a reference — DINOv2 most often — and push the generative model's internal representation to match it. The approach is called REPA. It works, but it drags along three problems: the external model has to be trained separately, its objective doesn't line up with the generative one, and it underdelivers at scale.

Self-Flow: manufacture an information gap inside the model

Self-Flow's central move is dual-timestep scheduling. Take a piece of clean data, sample two timesteps and a random mask, then noise each token according to the timestep it drew. Now parts of the same data are badly blurred while other parts stay relatively clear.

Here's the key step. One path — the teacher — is noised with the smaller of the two timesteps, so it sees more clearly. The other path — the student — sees a version mixing different noise levels. The student is asked to do two things at once: denoise what it's holding, and reconstruct the teacher's features from that degraded view.

The information asymmetry is what drives it. To fill in what it's missing, the student can't stare at its own little patch. It has to look at what's left elsewhere and understand the structure in the picture and the sound. Patching the holes is itself how semantic representation grows. Generation and understanding come out of one training run, with no external model and no extra supervision.

One piece of clean data sample 2 timesteps + a random mask Teacher uniformly less noise Sees clearly Student every patch noised differently Parts are badly blurred rebuild The student does two jobs at once ① denoise what it holds ② rebuild the teacher's features Missing information can only be recovered by understanding structure so generating and understanding grow together
Dual-timestep scheduling: the same data gets noised at different strengths, manufacturing an information gap that forces the student path to understand structure. (Diagram by this site, based on the published method.)
Put another way

It's like a half-finished jigsaw where someone deliberately covered a few pieces. To guess what's underneath, you have to reason from the pattern already exposed around them. That reasoning is itself what deepens your grasp of the whole picture — which is exactly why the pieces were covered.

Self-Flow method architecture diagram
The official method diagram: sample two timesteps and a random mask for clean input, noise each accordingly, and give the teacher path the smaller noise level to open an information gap with the student.Source: the Self-Flow research page, not the main launch post

Why this matters for multimodal work

Two sets of results from the research explain why the bolt-on route can't carry a model meant to handle three modalities at once.

The first is cross-modal failure. On video, the strongest external encoder is still DINOv2, an image model — beating video-specific encoders like V-JEPA 2 and spatial learners like Depth Anything 3. On audio, aligning to MERT gave no benefit at all over aligning to nothing. External alignment never escaped image-centric tasks.

The second is scale. Going from 290 million to 420 million to 625 million to 1 billion parameters, the gap between Self-Flow and REPA widens: Self-Flow absorbs the added compute while REPA hits diminishing returns. That single result decides whether the method can serve as the foundation for a model the size of FLUX 3.

Self-Flow compared against standard flow matching
Left: generation error by modality, normalized so plain flow matching is 100 — lower is better. Right: success rate on manipulation tasks — higher is better.Source: Black Forest Labs
MeasureSelf-FlowPlain flow matchingGap
Video generation error (FVD)66.372.9~9.1% lower
Image generation error (FID)3.694.04~8.5% lower
Audio generation error (FAD)149.8153~2.1% lower
Robot manipulation success rate~47%~35%~12 points higher

FVD, FID, and FAD are the standard error metrics for how far generated output sits from real data — for video, images, and audio respectively — and they read the same way: under a fixed setup, lower usually means closer to the real distribution. The right-hand column measures something else entirely: whether that internal representation is usable by a downstream action module. A higher success rate says it's good for more than looking right — it's good for doing things.

A note on baselines: the table above comes from the chart on the FLUX 3 launch page, which compares against plain flow matching. The Self-Flow research page pits the method mainly against REPA, the bolted-on DINOv2 approach. Different baselines, so don't read the two together. Both are method-level lab comparisons, which is a separate thing from comparing shipped FLUX 3 against other vendors' products.
5Video

Video is the only line you can use today

Two hard facts about it: single generations run up to 20 seconds, and every output ships with native audio.

"Native" is worth unpacking. Most video models produce silent footage first and generate sound in a second pass to be matched up afterward. In a FLUX 3 output, picture and sound come from the same generation. Twenty seconds puts it in today's longest tier, matching the now-retired Sora from OpenAI.

The company lists nine capabilities. Grouping them by what you feed in makes them easier to read:

Text only
Generate video with sound from scratch.
One image
Animate from that frame, or use the image purely as a look-and-style reference.
A reference clip
Carry its core elements — a specific character, say — into new scenes and storylines.
A few keyframes
Pin the opening, the ending, or a few key shots and let the model fill in the transitions.
Existing video and audio
Continue from where it left off instead of restarting every time.
Three more
Multilingual dialogue; styles and aspect ratios ranging from camcorder footage to animation to cinematic; on-screen text and motion typography.

The last capability targets the real problem

The ninth is agentic chaining: stitching short clips into longer multi-shot sequences. Combined, these capabilities can produce sequences several minutes long, using visual references to keep a character recognizable across every scene.

What has kept generated video out of commercial pipelines was never whether a single clip looks good. The blocker is continuity across shots: the person in shot one has to still be that person in shot two. This is also where competition is most direct right now. HappyHorse 1.1's headline upgrade is R2V — reference-to-video — which accepts multiple character reference images to lock identity, solving the same problem from the input side. Both companies know where the fight is.

The image line doesn't count yet

On images, BFL says the model both synthesizes from scratch and edits existing pictures, covers a wider range of styles, aspect ratios, and resolutions, and handles complex prompts and multilingual text rendering markedly better than previous FLUX versions.

But those are preliminary evaluations from mid-training, with no absolute numbers attached and no image benchmarks or win rates published. Early access is still a few weeks out.

FLUX 3 sample images
Official sample images, meant to show off style range and text rendering.Source: Black Forest Labs
6Preference tests

In the preference numbers, the two ties matter more than the wins

BFL ran a round of head-to-head human preference tests: 10-second, 720p text-to-video with audio, with people picking which clip they preferred. The chart is labeled a preliminary evaluation of an early FLUX 3 candidate, meaning the numbers describe a pre-release checkpoint, not the model now entering early access. 50% means neither side wins.

Luma Ray 3.2
93%
Runway Gen-4.5
77%
Grok Imagine Video
69%
Kling v3 Pro
60%
Happy Horse v1
59%
Happy Horse 1.1
57%
Seedance 2.0
52%
Gemini Omni Flash
52%
Bar length = share of raters who preferred FLUX 3. The vertical line marks 50%, where neither model wins.

Reordered by how much each result actually tells you, these eight fall into three tiers:

93% · 77%The biggest wins are also the softest

Luma Ray 3.2 and Runway Gen-4.5 are both mature products, but neither is among the models currently setting the pace on independent video leaderboards. These are real wins — and also the kind least likely to change anyone's enterprise shortlist.

52%Seedance 2.0: a tie with a frozen product

ByteDance postponed Seedance 2.0's international release indefinitely after Netflix, Warner Bros., Disney, Paramount, and Sony threatened legal action over alleged systematic copyright infringement. That pause is still in effect. Most Western enterprises can't buy it today. Tying a frozen product is neither a strong claim nor a real hit.

52%Gemini Omni Flash: this is the tie with weight

Among the big platforms, Omni is the one closest to what FLUX 3 is trying to be: multimodal input, video- and audio-aware creation, conversational editing. By BFL's own measurement, the two are indistinguishable on 10-second text-to-video.

The difference lies elsewhere. Omni is generally available through Google's Gemini API at $0.10 per second for 720p; FLUX 3's video line requires an approved application, and pricing hasn't been mentioned at all. One more wrinkle matters for a German company's home market: in the EEA, Switzerland, and the UK, Omni Flash users can't edit uploaded video, only content the model generated itself.

One name the main post never explains: Happy Horse is a video model launched in April 2026, running up to 15 seconds at 1080p with native synchronized audio, and it took first place in both text-to-video and image-to-video on the third-party Artificial Analysis video arena that month. Knowing that is what gives those 59% and 57% bars their weight.

Chart of FLUX 3 video human preference rates
The original preference chart: head-to-head comparisons on 10-second 720p text-to-video with audio, labeled a preliminary evaluation of an early candidate.Source: Black Forest Labs

Against the price list, the empty column stands out

ModelMax per generationMax resolutionKey limits10s at 720p
FLUX 3 Video20 secUnstated; tests ran at 720p Early access, approval required; no public SLAUnannounced
Gemini Omni Flash10 sec (3 sec min)720p / 24fps Preview; no editing of uploaded video in EEA, Switzerland, UK$1.00
HappyHorse 1.115 sec1080p No 4K; weights not publicUnannounced (1.0 resold at ~$1.82)
Veo 3.1Billed per second4K Supports clip extension; preview$4.00
Veo 3.1 FastBilled per second4K Preview$1.00

Also missing: how many raters took part, whether the test was blind, which prompts were used. The entire methodology section is blank. Full benchmark results and methodology are promised for the wider release.

7Robotics

The robotics side gives the claim its hardest evidence

Turning "content generation and robotics share one foundation" into something testable is what FLUX-mimic does. It's a video-action model built by BFL with the Swiss company mimic robotics, running on the FLUX 3 backbone, already tested and deployed at Audi.

The approach isn't training a separate robotics model. Their argument: for FLUX 3 to generate video at all, it must already have learned a representation of the world internally. So take the intermediate features from the FLUX video prediction path and train a lightweight action decoder on top, reading action out of that existing representation.

30 minutes
of robot data to teach a new task, versus 30-plus hours before
<80ms
for the backbone to go from input to world representation on a single RTX 5090
101ms
full-system reaction time, on par with human visual reaction

The most telling result: with the FLUX backbone frozen entirely, training only that action decoder on top already beats previous vision-language-action models (VLAs) — models that can't do this at all under a frozen setup. Fine-tuning backbone and decoder together, FLUX-mimic reaches state-of-the-art success rates. Two things hold at once: scale training packed enough world knowledge into the backbone, and Self-Flow made that knowledge readable straight out of the features.

Data efficiency gets one more result from the method itself: in the Self-Flow experiments, reaching the same action-prediction success rate took half the training steps of a video model trained without it.

What Audi is testing is work conventional automation can't touch

Audi's production network is among the most automated in the auto industry, which means it has firsthand accounting of exactly where conventional automation stops. Flexible parts and fine manipulation have stayed with human hands mostly for economic reasons: premium models come in too many variants, and a conventionally programmed robot station has to be re-engineered for every new case, which never pencils out.

The jobs FLUX-mimic has run on real production and logistics lines include placing parts into structured trays, inserting electronic control units into tight-fit fixtures, assembling components, and handling soft deformable materials like seals and cable harnesses. That last category is the one conventional automation never managed.

Audi has been testing and deploying FLUX-mimic during our collaboration with mimic. We've seen these robots complete complex soft-material manipulation work that simply isn't possible with traditional robotics approaches. This can have a major impact on assisting employees, improving efficiency, and extending flexible automation into production and logistics.

Christoph Schneider, Audi Production Lab

Nobody taught it how to recover

One behavior deserves its own note: FLUX-mimic recovers from failure on its own. When the robot grabs at empty air, it corrects, grabs again, and finishes the task.

No demonstration dataset can cover every way a task might go wrong. Since nobody demonstrated it, the recovery has to come from somewhere else — a model that already knows how the world works.

The hardest part of robotics is data. Every new task usually means hours of having the robot repeat itself. Because FLUX-mimic is built on a frontier video model that already understands how the physical world works, it learns a new task in minutes rather than days. That lets us leapfrog the current state of the art in robot learning.

Elvis Nava, CTO of mimic Robotics
8The edges

What's confirmed, and what hasn't been published at all

Confirmed
  • Video up to 20 seconds, picture and audio from one generation pass
  • Video early access open to anyone, subject to BFL approval
  • Built on Self-Flow, a method published in March 2026
  • FLUX-mimic tested and deployed at Audi; backbone under 80ms on one GPU
  • The release order of the four product lines
  • Canva, Burda, Magnific, Krea, and Picsart already testing
Unpublished
  • Pricing, quotas, production SLAs
  • Evaluation methodology, sample size, number of raters
  • Image model benchmarks — none at all
  • What resolution the 20-second video runs at (tests were all 720p)
  • FLUX 3 Dev's license, parameter count, quantization, hardware requirements
Now
FLUX 3 Video
Video and audio generation and editing, via API and private weights. Early access applications are open.
Coming weeks
FLUX 3 Image
Image synthesis and editing, also via API and private weights, starting with an early-access round.
Partners only
FLUX-mimic and FLUX 3 Action
Action prediction, advanced through selected research and commercial partners, starting with mimic.
Last
FLUX 3 Dev
The open-weights multimodal backbone, spanning content generation and action prediction. No date committed.

Open weights coming last is unusual for FLUX

FLUX's standing in the industry over the past two years was bought largely with open weights. FLUX.1 Dev and FLUX.1 Kontext Dev shipped right alongside their launches, letting researchers and creative-tool developers download checkpoints, run inference locally, and plug into Hugging Face Diffusers and ComfyUI. FLUX.2 Dev, from late 2025, is a 32-billion-parameter open-weights image model.

This time, FLUX 3 Dev is described as a multimodal backbone spanning video, audio, images, and action prediction — a broader promise than any previous Dev release — and it sits last among the four lines. Developers used to getting a locally runnable version at or shortly after a major launch will be waiting a while. A license will decide whether a company can deploy, on its own hardware, a model that touches both content production and physical machinery — and the license, parameter count, quantization, and hardware requirements are all still unknown.

Two companies are now telling the "world model" story

BFL's argument: a model trained only on images cannot understand a world that moves, makes noise, changes, and responds — and understanding physics is precisely what makes generated footage believable.

Google says nearly the same thing about Gemini Omni. Its developer documentation talks about "world knowledge," putting physical understanding alongside Gemini's grasp of historical, scientific, and cultural context. A June statement went further, saying the model has an "intuitive understanding of forces like gravity, momentum, and fluid dynamics, so its motion follows real-world logic."

Two of the three leading video systems now pitch physical understanding as a core advantage, and neither company has published a benchmark that measures it. No standard test today can judge whether generated water looks like water, whether a falling object drops at a plausible rate, or whether an impact sound lands when it should. Human preference scores capture a slice of it indirectly. Beyond that, there's nothing.

🧰 Try it · FLUX 3 Video (early access)
BarrierRequires an application and BFL approval. Images are weeks out; the open-weights FLUX 3 Dev comes last of the four lines.
Source
FLUX 3 — Real World Models: Towards Multimodal Flow Models as the Backbone of Visual IntelligenceBlack Forest Labs·bfl.ai/blog/flux-3·2026-07-23
Editorial note
Preference numbers and the Self-Flow comparison table were transcribed point by point from official charts. The 95% compute share, 0.5% audio token share, 3,500-step recovery, 30 minutes versus 30 hours, 80ms and 101ms figures, the Audi task list, and both named quotes come from the FLUX 3 × mimic companion write-up. Dual-timestep scheduling, the failure of cross-modal external alignment, and the parameter-scale range come from the Self-Flow research page. The list of unpublished items, competitive tiering, the reason for the Seedance 2.0 pause, Gemini Omni Flash pricing and European restrictions, and the Rombach quote come from the VentureBeat report. Both diagrams — four faces, dual timestep — were drawn by this site from official descriptions and are not official artwork. The status cards, input groupings, and price table are our own layout, not new test data.