Product launch · XiaoHu explains

SenseTime's SenseNova U1 Pro renders native 8K images where the fine print survives a zoom

The WAIC demo included a 4:1 ink-wash scroll and 22 consecutive storyboard frames. The preview is invite-only; the public release lands in August with pricing.
The one-minute version
  • SenseTime launched SenseNova U1 Pro at WAIC on July 18. It's the flagship of the SenseNova U family, and its pitch is getting a complex layout right on the first pass.
  • Four claimed capabilities: professional design sensibility, native output up to 8K, layout and text control in dense text-heavy images, and a generation loop that can run dozens of rounds toward a single goal.
  • The architecture underneath is new. Both middle components — the one that used to "see" images and the one that used to "paint" them — are gone. Understanding and generation now share one representation, with no translation step in between.
  • Three demo pieces were shown on stage: a 4:1 ink-wash scroll for WAIC's ninth anniversary, a film pre-production set with 22 consecutive storyboard frames output in one shot, and a pre-match prediction report for the World Cup final.
  • An open-source version on the same architecture, SenseNova U1 Lite, shipped in April under Apache 2.0. There's a free hosted playground, and the GitHub repos have passed 8,000 stars.
  • The open-source release lists its own known weaknesses — one of them being that text rendering still breaks down in dense scenes.
  • U1 Pro is currently an invite-only preview. The public release is planned for August, with pricing and API details announced at the same time.
The material here comes from SenseTime. The four capabilities, the 8K output, the growth figures, and the World Cup prediction ranking are all company claims. U1 Pro has published no benchmark scores, and pricing and API details are still unannounced.
The slot machine

AI images look great, but the text always smears

Say you need a poster for a city marathon. Headline, race date, meeting point, a registration QR code in the bottom right — every position fixed.

The result comes back with a nice composition and the right palette. Zoom in and the date line has smeared into two blots of ink; the "26" in "October 26" has picked up an extra stroke. So you write a more detailed prompt and run it again. This time the text is crisp, but the QR code has migrated to the top left and the whole layout has been reshuffled.

Third try, fourth, fifth. Each one is an entirely new image, and you end up picking whichever result annoys you least, then patching it by hand in Photoshop. The process has a nickname among people who do this daily: pulling the slot machine lever.

What you want

Change one thing, and only that thing changes. Bump the date up two points, leave everything else alone.

What you get

Change one thing and the whole image gets redrawn. Right font size — but new composition, new colors, and the QR code has moved.

Lin Dahua, SenseTime's co-founder and chief scientist, split the problem into three stages on stage. The first is making images that look real. The second is being able to revise them through natural conversation. The third is handing over something usable in an actual production setting. In coding tools those stages map to Copilot-style completion, intent-driven Vibe Coding, and system-level Agentic Coding. Multimodal models — the ones that handle text and images together — are walking the same path, just a few steps behind.

Being able to converse with a model is not the same as being able to ship what it produces.SenseTime, at the SenseNova U1 Pro launch
The launch

SenseTime shipped SenseNova U1 Pro

At the 2026 World Artificial Intelligence Conference on July 18, SenseTime introduced SenseNova U1 Pro, the flagship model in its SenseNova U family.

What it's built to do, in one line: see an image, generate an image, and revise it — all inside a single model, looping repeatedly around one goal until it produces something you can use as-is. SenseTime's official framing is "a delivery-grade native multimodal agent foundation model for long-horizon tasks."
Professional design sensibility

Moving past photorealistic detail to composition, color, and typography that actually hold together — output at professional delivery quality.

The old bottleneck: photoreal but ugly, and a designer still had to redo the layout.

Output up to 8K

Native 8K resolution and unusual aspect ratios, for very long or very large formats. Zoomed in, text, lines, icons, and the relationships between blocks stay stable — enough to survive print and exhibition scrutiny.

The old bottleneck: generated images worked as sketches and fell apart at real print size.

Text and detail control

Holding layout and content together at extreme information density, with a very low text rendering error rate.

The old bottleneck: smeared type, wrong characters, blocks landing in the wrong place.

Long-horizon generation loop

Continuously understanding, planning, executing, checking, and correcting around one complex goal, across dozens of rounds. The new version supports controlled editing of both overall style and local text.

The old bottleneck: you could only reroll, never fix one spot.

What it can actually produce

Every piece on the product page comes with the Chinese prompt that generated it. The most telling one is this, because it describes no layout at all.

Original prompt · Liyang travel guide
帮我做一个周六去周日回的溧阳旅游攻略,涵盖景点、住宿和小吃
Liyang weekend travel guide infographic
The output from that one conversational request — roughly "make me a Saturday-to-Sunday Liyang travel guide covering sights, lodging, and street food." The zones, the icons, the itinerary timeline, the hierarchy of the food and lodging blocks: the model decided all of it.

The other category is long prompts that specify the layout down to the millimeter. This one is fully visible, and the names of all five modules come straight from the prompt:

Original prompt · handbag infographic
生成一幅以手提包为核心主题的信息图,标题为《皮囊解析:被携带的自我》,探讨个人物品与自我身份的关系,包含甄选法则、容器、内衬秘密、生活沉淀、磨损情结五个主题模块
Backpack-themed infographic titled 'Anatomy of a Carried Self'
All five specified modules are there, and both the title hierarchy and the body-copy fine print read clearly. One instruction got dropped, though: the prompt asked for a handbag and the model drew a backpack — the specimen card inside the image even labels it "canvas backpack."

Those intimidating long prompts probably weren't written by hand

The truncated long prompts on the product page share a trait: they push the entire design brief into natural language. Aspect ratio, primary and accent colors, type family, column count, how much white space, which element dominates the visual hierarchy and which comes second, and a requirement that all text be in Chinese. The prompt behind "Silver Halide: How Light Becomes a Photograph" runs about 1,800 characters and includes exclusions like "no color cards, complex background textures, or photographic elements."

Nobody writes like that off the cuff. The open-source docs supply the missing step: before generating an infographic, have the model expand your plain-language request into a full visual spec, then feed that expansion into image generation. SenseTime published a separate best-practices document just for this prompt-enhancement step.

You say one line
"Make me a Liyang weekend guide"
Expand to a spec
Ratio, palette, type, columns, hierarchy, white space
Then generate
Layout is locked before drawing starts

Once you know that step exists, the long prompts on the product page make sense: they're intermediate artifacts, not what a user typed.

Not everything is an infographic

Two other sections of the product page hold design and scene work, judged on whether it looks good rather than how much information it packs in.

Poster for Lixia, Start of Summer, from the 24 solar terms
Lixia, the Start of Summer, from the 24 solar terms. A watermelon kite, the word SUMMER pulled apart, four thin strings dangling facts about the season, and the date and lunar calendar laid across a grassy slope.
Quanzhou city poster in woodblock print style
A Quanzhou city poster in woodcut style — two-color line work in black and orange-red, with a grainy noise texture.
Dunhuang Museum intangible heritage exhibition poster
A Dunhuang Museum heritage exhibition poster. Mural bodhisattvas fill the background; the gold calligraphic title runs vertically down the right side in staggered, overlapping columns.
Retro-Cola vintage soda poster
A retro cola ad. An oversized yellow-on-black headline eats half the layout, with three planes of depth: figure, ice bucket, and bottle in the foreground.
Zyro energy drink advertisement
An energy drink hero shot — the can suspended in backlit dust, brush lettering aligned to the can's own markings. This is commercial campaign quality.
Photorealistic close-up of a freckled girl resting in tree shade
A photorealistic portrait; the prompt asked for visible pores. Light through the leaves dapples her cheek and collarbone, loose hair is caught by wind, and there's dust hanging in the air.
Architectural rendering of a shell-shaped seaside visitor center
An architectural rendering: a flowing shell-form timber roof over floor-to-ceiling glass. The icon wayfinding strip along the bottom and the carved stone signage on the right are part of the generated image, and the serif headline sits against the sky.
A floating birdcage holding a miniature spring valley
Not a single word in the frame. A floating birdcage holds an entire miniature spring valley; the door is open and the stream spills out as a translucent ribbon of water into the real landscape below.

The dense text-and-image side is a completely different test: hold the layout together and keep the type correct at high density.

Data visualization infographic on dietary composition
A vertical data visualization with six numbered modules, separated by hairlines, most of them carrying their own chart or icon.
Academic diagram of solid-state lithium battery mechanisms and multi-scale lifecycle
A landscape academic review diagram on the microscopic mechanisms and multi-scale closed-loop lifecycle of all-solid-state lithium batteries, built for a research presentation.
TABLE 01 modular table assembly instructions in blueprint style
Product assembly instructions in blueprint style — white line work on deep blue, with dimension lines, structural lines, and scale marks all in white.
Children's science comic scene about fighting cavity bacteria
A children's science illustration. The prompt specifically ruled out columns and info cards, asking instead for one continuous story scene with the facts woven into the environment.
Mechanism

How it keeps the text from smearing

To see why SenseTime is willing to put "very low text rendering error rate" on a capability list, you first have to look at how images got built the old way.

For years, the standard multimodal architecture split the job between two components. A vision encoder did the seeing, turning images into features the model could read. A variational autoencoder did the painting, expanding a short string of numbers the model produced back into pixels. An adapter bolted the two sides together.

What's happening here

It's like having one person look at a painting, describe it aloud to a second person, and having that second person repaint it from the description. Big structures — mountains, rivers — survive the description intact. The few small characters in the signature do not. That's exactly the scale of detail lost when a variational autoencoder compresses and reconstructs.

There are two seams: one between understanding and the intermediate representation, another between that representation and generation. The two ends were built on different representations to begin with, so every crossing requires a translation — and the finest strokes in the image are the first thing sacrificed.

Old way: seeing and drawing use two representations Vision encoder Reads the image Intermediate Adapter joins them VAE Paints the pixels Two seams — small type dies here first NEO-unify: both components deleted Pixels Text One backbone (MoT) Understanding Seeing runs here Generation Drawing runs here Output No translation in between
Top: the two seams in the traditional structure. Bottom: how NEO-unify does it. Diagram drawn by this site based on the official NEO-unify blog description.
HERO

NEO-unify's choice was to delete both components. No vision encoder, no variational autoencoder — pixels and text go into the model directly as native input.

The backbone is MoT (Mixture-of-Transformer): one network holding two sets of parameters, one for understanding and one for generation, with each task routed to the set it needs. Because both sets are trained jointly inside the same backbone, there's no longer a boundary between understanding and generation that requires translation.

The architecture is a joint effort between SenseTime and Nanyang Technological University. A preview went public as a blog post back in March, but the model weights weren't actually open-sourced until April 27.

If you delete the component that paints pixels, who paints?

This is the obvious question, and the answer is a training approach called flow matching, applied directly at the pixel level.

What flow matching is

The model learns to "flow" a field of random noise, step by step, into a finished image. Its hands are on the pixels the entire time — like pushing a pile of loose sand gradually into a sculpture. The old approach photographed the sculpture first and rebuilt it from the photo; that photograph is the variational autoencoder, and it's where the detail goes missing.

So the training objective splits into two parallel tracks: autoregressive cross-entropy for the text side, pixel-level flow matching for the visual side. That's what's actually happening inside the "generation" box on the right of the architecture diagram.

Does image quality suffer for it?

SenseTime's answer is a set of image reconstruction scores — feed in an original image, reconstruct it, and measure how close the result is.

PSNR (scaled against 35)
NEO-unify 2B
31.56
Flux VAE
32.65
SSIM (max 1.0)
NEO-unify 2B
0.85
Flux VAE
0.91
Tested on MS COCO 2017, using the 2-billion-parameter NEO-unify after 90,000 steps of initial pretraining. Both metrics land below Flux VAE, with SSIM trailing by 0.06. That's the trade: measured purely on reconstruction fidelity, dropping the variational autoencoder costs you something — what you buy is the removal of translation between understanding and generation. A separate set of numbers measures editing, where freezing the understanding track entirely still leaves the generation track able to edit images on instruction.

Efficiency is the other half of the case: at equal training data volume, NEO-unify reached higher performance than the Bagel baseline using fewer training tokens. That's the other reason SenseTime is willing to bet on this route.

The weaknesses the open-source release admits to

The open-source repo includes a "work in progress" section listing four known limitations. One of them lands squarely on the same battlefield as that "very low error rate" claim.

Limitations acknowledged by the open-source SenseNova U1 Lite
  • Text generation: rendering sometimes produces misspellings, deformed characters, or inconsistent formatting, and it's fairly sensitive to prompt wording — especially in text-dense scenes.
  • Human figures: fine-grained anatomical detail remains hard, particularly when a person occupies a small portion of the frame or interacts intricately with surrounding objects.
  • Visual understanding: the context length tops out at 32K, which can be limiting for longer or more complex visual contexts.
  • Interleaved text-image generation: still experimental, and may not match a dedicated text-to-image pipeline. Reinforcement learning hasn't been specifically tuned for editing, reasoning, or interleaved output, so current results are comparable to the supervised fine-tuned version.

What's open-sourced is the Lite line; U1 Pro is the flagship, at a different scale, so the conclusions may differ. But U1 Pro has published no benchmark scores at all, and the closest available results are the open-source version's numbers on infographic benchmarks like BizGenEval and IGenBench.

The loop

It can change one thing without redrawing everything

The architecture solves whether text and image can align. The other half of the problem: what happens when the first image isn't right.

The answer lies in what the model writes down before it starts drawing. The open-source inference examples show the full process. Give it a photo of tea steeping in a glass and ask it to draw what this looks like an hour later, and it outputs six reasoning steps before it touches a pixel.

1

Read the sourceFreshly brewed hot tea, leaves still unfurling, liquid still fairly light.

2

Parse the instructionWhat's wanted is the scene an hour later.

3

ReasonOver time, tannins and pigments leach out, so the liquid darkens noticeably and evens out in tone; leaves steeped that long also swell and darken.

4

Expected changeThe tea shifts from amber toward a deeper brown, with higher saturation.

5

What must not changeThe glass, the loose leaves scattered around it, the background, and the camera angle all stay as they are.

6

Write the edit instructionShift the tea to a fully steeped deep amber-brown and make the leaves slightly darker and more swollen, while keeping the glass, surrounding leaves, background, and framing unchanged.

Step five is the mechanism behind changing one thing: before it acts, the model writes itself a do-not-touch list. With that list in hand, editing shifts from rerolling the whole image to a constrained local modification. The open-source repo has three more examples with the same structure — a beanbag chair after long use, an egg moved from fresh water to heavy brine, a green banana after ripening.

Close those six steps into a cycle and you have what SenseTime calls the long-horizon generation loop. Around one complex goal, it can run dozens of rounds this way.

Read the goal
The client's three notes
Plan the layout
What moves, what doesn't
Generate a version
Draw it
Self-check
Which note is unmet
Fix only that
Everything else preserved
↺ Back to planning — nothing else gets rerolled

The third version of the open-source infographic model, released July 16, targets editing specifically: local text, local content, global style, and global layout, with an explicit claim of precise text repair inside dense blocks of copy. That's exactly the "the date line smeared, fix only that line" capability.

How far the loop stretches

Blade of the Sand Shadow, shown at the launch, is the answer. It's a demo project covering an entire film pre-production package.

The model first produced the full visual bible on its own: world-building, hero and antagonist character designs, three-view turnarounds and expression sheets for the monster, environment designs, and concept art. On top of that foundation it then output 22 consecutive storyboard frames in one pass, each annotated with camera direction. Faces, costumes, and lighting have to stay consistent across all 22 frames — something random assembly cannot do. It requires a locked set of designs that every subsequent frame is bound to. Paired with SenseTime's video tools, the result is controllable delivery of character, plot, and visual language.

Blade of the Sand Shadow world-building and 22-frame storyboard overview
Far left is the world-building text block, followed by character designs (traveler form and combat form), monster turnarounds and expression sheets, environment designs, and concept art. The bottom two rows hold all 22 storyboard frames, each with camera notes. The source is a thumbnail overview from the launch materials — the detail needs the full-size version.
In practice

Two more pieces from the WAIC stage

1. A 4:1 ink-wash scroll

A World Convened in Intelligence, made for WAIC's ninth anniversary, is rice-paper ink-wash style at an ultra-wide 4:1 ratio. From a distance it reads as one continuous piece of Eastern landscape narrative, rivers and mountains flowing into each other. Zoom in and every conference from 2018 through 2026 has its own landmarks, events, and fine-print annotations holding the picture up. You can pick out the lighthouse and AI PARK from "2018, the first WAIC launches in Shanghai," plus "2025: One World, One Shared Future," "2026: Intelligent Partners, Creating the Future Together," and a run of names including the Global AI Governance Action Plan, "100,000 m² of exhibition space," "1,100+ companies," and the SAIL, Yunfan, and Youth Paper awards.

WAIC ninth-anniversary 4:1 ink-wash scroll, full view and detail crops
Top is the full scroll; below are two detail crops — the 2018 inaugural venue on the left, the 2025–2026 stretch on the right. The test for an image like this is whether it reads as one continuous piece from afar and every character still holds up under magnification. This is the thumbnail from the launch materials; the scroll's real detail needs the full-size original.

2. A pre-match prediction report for the World Cup final

Published July 18, before the 2026 World Cup final had kicked off. The image is a pre-match analysis and score prediction: Spain versus Argentina, with a predicted scoreline of 1–2. Each side's route to the final, key player matchups, tactical formations, passing networks, and touch heat maps are all compressed into a single image — the full run from information gathering through analysis and reasoning to complex visual delivery.

There's a related track record here, though it belongs to a different product: SenseTime's office assistant Raccoon predicted a month before kickoff that Cape Verde would be the tournament's biggest dark horse and advance from the group, which SenseTime says placed it second among 12 models making predictions. Raccoon made the prediction; U1 Pro turned the result into the image.

World Cup final pre-match prediction visualization report
PREDICTION and the 1–2 scoreline sit dead center, flanked symmetrically by passing network diagrams, touch heat maps, goal analysis charts, knockout routes, player cards, and two tactical formation diagrams. The source is a thumbnail overview from the launch materials.
8K
Max native output resolution — roughly 7,680 pixels wide, enough for print and exhibition
4:1
The scroll's aspect ratio, more than twice as wide as the usual 16:9
22
Consecutive storyboard frames in one pass, with characters and lighting consistent throughout
Dozens
Rounds in the generation loop around a single goal, per SenseTime
Open source and cadence

The open version is downloadable now; the full release comes in August

You can't get U1 Pro yet, but the open-source SenseNova U1 Lite line, built on the same architecture, has been out since April under Apache 2.0 — commercial use allowed.

ItemDetails
Open modelsSenseNova-U1-8B-MoT and SenseNova-U1-A3B-MoT, two sizes. The "Lite" in the name signals these are the compact versions, with larger ones still to come
Parameter count8B-MoT means roughly 8 billion understanding parameters plus roughly 8 billion generation parameters — not 8 billion total
LicenseApache 2.0, free for commercial use
No installThere's a free hosted playground at unify.light-ai.top — no setup, no GPU, runs in the browser
Running locallyOn a consumer GPU with around 16GB, SenseTime recommends Q4 quantization with layered loading. The quantized weights were contributed by the community; SenseTime supplies the loading support
For speedThere's also an 8-step distilled LoRA, trading some quality for throughput
ProductionThe accompanying inference stack does a 2048×2048 image in about 9 seconds on a single H100 or H200 node
TrainingThe supervised fine-tuned version runs four stages — understanding warm-up, generation pretraining, unified mid-training, unified supervised fine-tuning — with the final version adding a round of text-to-image reinforcement learning
Where to startgithub.com/OpenSenseNova/SenseNova-U1, paper arXiv:2605.12500

Two-plus months of open-source iteration have concentrated on infographics and editing.

04-27

Initial release of inference code and 8B-MoT weights

04-30

Preview of 8-step fast inference

05-08

Quantized weight support and a layered-loading memory mode, so single low-VRAM cards can run it

05-10

Technical report published, alongside the open-sourced A3B-MoT mixture-of-experts version

05-15

The Infographic model, purpose-built for information graphics

06-11

Interleaved text-image version, improving narrative continuity and character consistency for picture books, storybooks, and multi-page decks

06-12

An 8-step acceleration LoRA specific to infographics

06-29

Infographic V2 — sharper rendering of dense small type, fixes a black-background bug

07-16

Infographic V3 adds editing: local text, local content, global style, global layout

On usage, SenseTime's figures: in June, open-source users generated nearly 3× as many images per person per day as in May, and as of mid-July, the model plus SenseNova-Skills — a repo packaging it into ready-to-use skills — had passed 8,000 total GitHub stars.

An image-understanding model shipped too

SenseTime also announced SenseNova-Vision at WAIC, built on the same native unified architecture. It turns classic vision tasks like instance segmentation and object detection into native capabilities of a general-purpose large model, rather than something stitched together from multiple specialist models.

Four SenseNova-Vision capability demos
Four demos: ultra-dense object segmentation separating a school of overlapping fish, seeing through mirror reflections to recover spatial geometry, zero-shot comprehension of a game it has never seen, and judging real spatial structure in optical illusion images.

When you can actually use it

The U1 Pro preview is now in invite-only testing, and the invite pool will widen as inference capacity grows. The public release is planned for August, with pricing and API service launching alongside it. In the meantime, the same capabilities are already running inside SenseTime's office assistant Raccoon and its video creation tool Seko.

SenseTime names four target use cases: automated delivery of enterprise infographics and business decks, professional-grade aesthetics for commercial posters and product visuals, high-precision scientific diagrams for education and publishing, and film concept design and animation storyboards.
✅ Want to try it now: five routes
Sources: the SenseNova U1 Pro product page (sensenova.cn/u1-pro), on-site launch materials and press release from the 2026 World Artificial Intelligence Conference, the official NEO-unify architecture blog (Hugging Face, SenseTime and Nanyang Technological University), and the README, changelog, and inference examples in the OpenSenseNova/SenseNova-U1 repository. All work shown comes from the product page and launch materials, with prompts quoted verbatim from the product page. The architecture comparison, prompt-expansion flow, and generation loop diagrams were drawn by this site from official descriptions; the poster scenario in them is our own invention, not a documented case. The PSNR, SSIM, and image editing figures come from the 2-billion-parameter NEO-unify preview, not from U1 Pro, which has published no benchmark scores. The launch materials describe the World Cup image as a "full-match retrospective," but the image itself is labeled PREDICTION and the publication date precedes the final, so this article treats it as a pre-match prediction.